Scavenger Hunt for a Big Gift
A present too big to wrap and too good to hand over? Make it the end of a trail. Pick where it is hidden and the last clue leads right there.
How to set up the final spot
- Choose a place the gift fits: the garage for a bike, the tree for a boxed present, a closet for something tall.
- Pick that place in Where is the big gift?. The last clue will point to it.
- Tick four or five other spots to build the trail. The generator never reuses a spot.
- Print the cards and the answer key. Put the finish card on the gift: it says “You found it!” or your own message.
The preset above fills in a garage ending and six stops. Change any of it.
Hiding a big gift
Cover it with a sheet or a blanket so nobody sees a corner too soon. If the gift has batteries or a cord, keep it out of reach of small children until the hunt is over. If the surprise is a pet, a trip or something that cannot sit in a closet, use the last card as the reveal: write “Look outside” or “Check your phone” in the ending message.
A custom ending message is part of the paid plans. The free plan covers up to 5 clues for little kids and kids 7 to 12. The Full Hunt ($2.99, one time) lifts the limit and unlocks teens, adults and the office edition; the Family Pack ($4.99) adds a separate chain for each child. See pricing.
Questions
Does the big gift have to be in one of the ticked spots?
The gift spot is chosen from the spots you tick, so tick the place first and then choose it as the last stop.
What does the finish card say?
By default: “You found it! Merry Christmas!” With the Full Hunt you can write your own message.
How does the clue chain work?
You tick the places where cards can hide. Clue 1 is handed to the player and points to the first hiding spot. The card hidden there points to the next spot, and so on. The last card points to the spot where the big gift waits. No spot is used twice in one chain.
Where do I hide each card?
The host answer key page tells you, card by card: “Hide card #3 in the fridge.” The cards themselves never say where they go, so players cannot peek at the answer.