Office Scavenger Hunt Clues
Turn the break before the holidays into a short game. The office edition has clues for twelve places at work, all light and safe for a mixed team.
Twelve office spots
Desk, printer, coffee machine, break room fridge, water cooler, whiteboard, filing cabinet, supply cupboard, meeting room table, reception counter, office plant and the tree in the lobby. Each has three clues.
- Printer
Paper jam? No, a clue jam! Check the machine that always runs out of toner.
- Water cooler
Gossip central: it is cold, it gurgles, and everybody stops by. Look near the tank of drinking water.
- Meeting room
This could have been an email. Check the room with the long table and the speakerphone.
Running it at work
Ask the office manager before you hide anything. Keep cards out of shared fridges that get cleaned out, and out of anything that people need during the day. A hunt for a team works well as a relay: start the cards at different spots so groups do not queue. A single chain suits a small team or a one-person surprise.
The office edition is part of the paid plans. The free plan covers up to 5 clues for little kids and kids 7 to 12. The Full Hunt ($2.99, one time) lifts the limit and unlocks teens, adults and the office edition; the Family Pack ($4.99) adds a separate chain for each child. See pricing.
Questions
Is it suitable for a mixed team?
The clues are light and work-safe. They avoid names, jokes about colleagues and anything you would not say in a meeting.
Can I use my own office spots?
Yes, with the Full Hunt you can add your own spots with your own clue text, such as “the green sofa on floor two”.
How does the clue chain work?
You tick the places where cards can hide. Clue 1 is handed to the player and points to the first hiding spot. The card hidden there points to the next spot, and so on. The last card points to the spot where the big gift waits. No spot is used twice in one chain.
Where do I hide each card?
The host answer key page tells you, card by card: “Hide card #3 in the fridge.” The cards themselves never say where they go, so players cannot peek at the answer.